\\

We are pleased to be able to offer this wonderful series of co-operative games for all ages from Canada.  In these non-competitive games, when everyone works together, everyone wins.  

Co-operative games are a great way build social skills and friendships.  These games provide the opportunity to experience sharing and caring behavior.  They are great for use by families, teachers, counselors, and psychologists.   Many of these games make terrific party games as well.

2008 Price Reduction on most games from $20 to $17

 

 

 

 

 

Berries, Bugs and Bullfrogs

Four different cooperative tile games. Players form as many good Berry Patches as they can, with the help of the friendly Bullfrogs. The basic mathematical skills of adding, subtracting, multipying and dividing all get a workout.

Six tiles have only Berries on them. Six have only Bugs. Eight have both Berries and Bugs. The Bug shown is a Slug, one of the few insects that damage Strawberries. Each of the 12 Bullfrogs can eat one bug.

In THE GOOD BERRY PATCH GAME, players form as many Good Berry Patches as they can that have more Berries than Bugs. In THE BUG-FREE BERRY PATCH GAME, each Bug will eat a Berry and only saved Berries count... with a Bonus for each totally Bug-Free Patch formed. There are also two MIND-READER BERRY PATCH GAMES, in which each tile is played silently with players trying to guess what tile the others are going to play.

Lots of fun.

1-12 players, age 4-7

$17  

 

 

Brainy Games

A set of 3 fun logic games. Each game features a unique Flipping Strategy to keep you on your mental tiptoes and wanting to play the games over and over. Exercises ability to visualize, strategize and plan ahead.

The Griddle Game

You are a team of Short Order Cooks trying to cook up as many complete and unburnt Breakfasts as you can.

The Invader's Game

Together you build a protective Stone Wall around Castle, Village Huts, and Farm Fields to keep out the nasty Invaders.


The Flu Bug Game

You are a team of Doctors trying to get rid of a spreading Flu Bug & make well the Sick, among whom is Santa. Was there ever a better time to discover the Power of Garlic?

 Includes: 7.75 x 7.75" board, 2 dice, 10 hot spot tokens, 28 griddle tokens, 28 invaders tokens, 28 flu bug tokens, 4 storage bags, rules for all 3 games.

1-4 players, age 10-adult

$17  

 

 

 

 

Bus Depot Diner

You operate the Depot Diner together. When a Bus pulls up and the hungry passengers pile out with only 30 minutes to eat, you have to work as a team to see that they get fed and leave happy. The passengers belly up to the Counter with Orders... The Servers scurry out of the kitchen with food, the Boss directs the traffic, trying to please everyone.

"Would you like some Pie with your Burger, Sir!"

It's tough when a customer finds a Bug in her Salad or Lipstick on her Coffee Cup. Worse can happen when a Server slips on a Greasy Spot and spills the Soup.

"Eek! There's a fly in my Soup!"

Time slips away, but maybe with an extra coffee and a piece of delicious blueberry pie, we can coax the Driver to stay a few minutes more. Maybe not. Still, you have to love those Big Tips earned for good service — and we hope to get many of them.

"Well, thank you very much, Ma'am!"

Quick-paced, original and challenging, with plenty of clever strategies for teens and adults. Especially pleasing is that this game can be played by few or many, and a variety of ages: it comes with three sets of rules, for younger children (5-7 yrs), middle years (7-12 yrs.) and tough adult play — like having three games in one box!

1-8 players, age 7-adult

$17  

 

Caves & Claws 

 

 

Caves and Claws

The museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!

Caves & Claws is a fantasy game, featuring elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, we have to hack out the Paths to the abandoned Caves and Temples. Second, using the connected paths, we search for and discover the Treasures. Finally we must return safely to Base Camp with what we gathered.

There are Dangers and Obstacles to avoid, such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over Entrances! We may have to resort to whatever desperate Remedy we find in our knapsacks to save us — a Super HeadNet, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock! Yes, few creatures can face the Sock!

Includes: 12 x 12" jungle map, pathways, movers, tent card, a set of ancient treasure, danger, and remedy cards, rules for regular and hard games.

1-4 players, age 6-adult

$17  

 

 

Choices

A values oriented, moral dilemma game of discussion and evaluation of challenges that an individual encounters from childhood to old age. The situations and questions appear on cards with choices to make. Players can create their own responses and more situations to enter into the game.

Any group that gathers for some learning about living will find this game a useful tool to stimulate values discussion in a non-competitive framework.

Includes: 14 x 18" play pad, 4 sets of questions, for childhood, adolescence, middle years and old age, mover, die, game, complete rules. 

4-24 players, ages 12-adult

$14 

 

Christmas Game

 

Christmas Game

Players try to make sure that everyone has a Merry Christmas. They help each other get all the pieces to make their own Merry Christmas Puzzle picture. This involves sharing and giving. In the center of the board is the Manger scene, the very essence of Christmas. Don't let this get clouded over by such events as People Being Mean to one another or you might all lose the game! A big challenge!  Children enjoy playing this game year-round. 

Includes: 12 x 12" board, movers, die, Merry Christmas puzzles. 

2-4 players, ages 5-8

$17  

 

 

Dark and Dangerous Skies

Much of Planet Earth is in trouble. Everyone is fighting. Not enough food, energy or other resources for the growing population. So, our space program is sending a huge Space Station with a team of astronauts into the universe to find another planet with a suitable place to live that will have new sources of energy, food and minerals as well.

Our Mission is to find this information and bring it back to Earth for the benefit of all.

Designed particularly for young children who have an interest in stars, planets, astronauts and space travel. Includes two more games of increasing complexity, so it is a game youngsters can start off on and then grow with, well into adult years.

2-4 players, ages 9 and up, ages 7 and up with adult help

$17  

 

 

DGA TV

A co-operative game about running your own TV station.  This is a game well-suited for older, higher-functioning Asperger's kids and teens.

We are Producers working together to bring Award Winning programming to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs. We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras.

With skill and luck we will avoid Cancellations and earn Awards.

This game has the flavor of casino games such as Blackjack. We try to put together as popular a TV program as we can, i.e., as high scoring a card hand of the best crew, top ratings and committed sponsors to counter the negative hand of mounting drops in ratings, loss of viewers and sponsors as well as some troubles among the station crew.

Expect lots of talk and debate. Clever teamwork and risk-taking are also needed or we will lose our shirts as the Cancellations pile up. Be careful, everything can quickly spin out of control. Good luck!

Includes: 8 game boards, rules, 6 movers, 7 success markers, 1 program marker, 41 thumbs up and 45 thumbs down cards, rules summary chart.

2-4 players, ages 12 through adult

$35  

 

Eagle Eye Agency

 

Eagle Eye Agency

Our most popular adult and teen game. Players are Private Eyes, all working for Eagle Eye Agency, gathering clues in Big City to solve the mysteries. Shadow suspects, do legwork, gradually work up a case.

Everyone plays a key part. It's not who wins, but rather can we all solve the mystery? Thirty-nine original cases are provided. When you have exhausted these cases, you can extend the game by using the Mystery Maker Kit included to create more of your own cases. Your ingenuity is your only limit...

But what is special about the game is not only solving those mysteries, but also the co-operative sleuthing. Expect lots of dialoguing over Case Theories, Puzzling Clues, and even the final Solution. A big value game!

Includes: 18 x 22" board, clue sheets, dice, modus operandi cards, case files, solution envelopes, clue tokens, chart, various notepads. 

1-12 players, ages 12-adult.

$40 

 

EarthQuake

 

Earthquake

What if a really major Quake struck your area? What if your family and the Animal families living in the nearby Forests were away in Meadows the day that the Big Quake began?

In this game, you face this very situation. You are like Forest Rangers trying to help the Animal and Human families to get past the spreading Crevices and to their Homes. Your job is to work together as a Rescue Team, sharing your ideas and giving a helping hand to all the Creatures.  The random set-up makes each game different and gets children thinking!

Includes: 12 x 12" board, rules for easy & hard games, quake pieces, bridge tokens, collection of human and animal cards. 

1-6 players, ages 5-7.

$17    

 

 

Funny Face

Children who take acting classes have been shown to have better social skills than their peers.    Here is a mini-acting class in a box.  A funny, hilarious pantomime game that kids just love and that sets their imaginations free!

Players move around the board, helping each other bring all the things needed for a party. Command Cards get turned, describing an action to be done. Co-operative play allows everyone to get into the actions without worrying about losing and being eliminated — and because you keep up your mime until the next turn, many funny interpretations happen at once.

We advise parents and teachers to join in the fun! Plays quickly. Rules for a mime show included.  A terrific game for home or school.

Includes: 12 x 12" board, die, party favor movers, command cards.

3-18 players, ages 3-8.

$17 

 

 

Gridlock

Two games in one! Inspired by the puzzles you played with as a child, in which you slide pieces around to get the alphabet in the right order.  For kids who are fascinated with slider puzzles and comparable challenges, this is a perfect game.

GRIDLOCK JR: There is a huge Traffic Jam. You must direct the traffic to get the Fire Truck to the Fire, the Police Car to the Crime Scene, the Ambulance to the Accident and the Mayor’s Limo to the Airport.

GRIDLOCK SR: Challenges have been added to make the Traffic Jam harder to solve. No Stopping and Stop signs are present to complicate matters. Vehicle breakdowns can occur as well. Add in Time pressure too.

And, if you are really on top of your game, can you get the other vehicles back to their parking spots by day’s end? With teamwork, maybe...!

1-4 players, ages 8 and up, 5 and up with adult help

$17  

 

 

Harvest Time

 

Harvest Time

This game gets the most fan mail.  

First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out.  A simple but challenging game for beginners.

Includes: 12 x 12" board, die, 48 vegetables, winter and spring puzzle pieces, rules for harder "spring planting" game. 

 2-4 players, Ages 3-7

$17  

 

Investigators

Investigators

You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys — and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits to get out of Tight Corners.

Can we solve the case to get our client out of trouble? Yes, if we pool our strategies, use some intuition and help each other out of tough spots. A quick-moving game with lots of opportunity for sharing, consultation and decision making.

Includes: 13 x 18" board, cue cards, big bucks, solution envelope, dice, movers. 

2-8 players, ages 8-adult

$25  

 

Max

 

Max

We must help get the little Creatures safely home before Max, the Tomcat, catches them. In an exciting way, children learn logic, consultation and decision making. An important issue to discuss is also raised: we don't like Max catching those Little Ones, yet we recognize that he is a natural hunter. How do we resolve this in our minds and hearts? Let's talk it over.

Includes: 12 x 12" board, special dice, 4 movers, 4 cat treats.

1-8 players, ages 4-7

$17  

 

Mountaineering

 

Mountaineering!

A real life adventure game!

The players are a team trying for the Summit. They share equipment, plan their strategies and handle whatever troubles come. Easy card symbols allow younger players to join the older ones. Complicated maneuvers challenge the older. Start at Base Camp, move along with Picks, Ropes, Crampons, etc., past the Snowslides, watching for Frostbite and crippling Snow Blindness! Actual mountain photos form the playboard.

Includes: 9 x 18" board, trouble chart, team mover, equipment and mover cards. 

2-6 players, ages 7-12

$25 

New for 2007!

 

Peace In Our Time

Six Nations must solve internal affairs without creating conflicts within their own borders.

As the game progresses, hot spots could develop — and by game’s end several or all of the Nations could be at war. The game is then lost.

Each Nation create a balanced territory so that a balanced world results in which population does not exceed land and resources and work is available for everyone. On the religious, cultural and political side, all sectors are also in balance with no particular sector dominating another. The key to achieving this balance is Right Education, in which intelligence and compassion are nurtured. How well the players use Right Education and deploy the other factors within their borders while making trades to assist each other across borders will determine the degree of success in establishing firm and lasting peace in our time.

6-18 players, ages 12 to adult

$15 

 

Princess

 

Princess

Another one of our best sellers!  An exciting fantasy game giving thoughtful and imaginative play experience. Our princess is a sturdy little girl in the Castle who needs to be rescued from a Mean Guard and Fierce Dog. It's not going to be easy — and besides, Darkness is coming!  

Off we go through Fields, Woods, Mountains and Villages in search of Things Magical and Practical needed to free the Princess. We'll do some sharing, help each other to remember where Special Things are hidden, and together think our way past the Obstacles.  

2-4 players.  Ages 4-7.

$17 

 

Round-Up

 

Roundup

The horses have been running wild on the range. Our job is to round up as many as we can and bring them back to the Ranch Corral. Maybe some are in the Box Canyons. Maybe some are grazing along the Trail. As we ride out, we'll have to get some Lassoes and Binoculars and watch out for Falling Rocks! They can block up a Trail and leave a beautiful horse trapped.

We will have to work together as a team, sharing our equipment and talking over our Ideas. Because of the random setup, each game is a new adventure. Maybe this is why parents enjoy it too. Happy Trails, pardners, and have a good Round-up!

Includes: 12 x 12" board, rocks, lassoes, wild horses, binoculars.

1-8 players.  Ages 5-7.

$17  

 

Secret Door

 

 

Secret Door

A mystery game! Valuables have been stolen, and we have to find them before Midnight. Together we search through the Mansion for clues. At Midnight, the Thieves may slip away with all the hidden booty!

Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the co-operative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of memory and logic get a workout, too.

Each game is different, exciting and tricky. That's why adults like playing along! Get the magnifying glass, Holmes, and let's get on with the Case. Midnight approaches!

1-8 players, ages 5-7

$17 

 

Sleeping Grump

 

Sleeping Grump

A story adventure game! Grump has taken the villagers' treasures and is now fast asleep at the top of the beanstalk. Together, players climb to the top to recover their treasures. Grump may not be wakened or he takes back everything. Players share the treasures and leave some behind for Grump. Their kindness will help change him. The game is won when everyone has some of the treasure.

Includes: 6 x 24" board, die, blue sapphires, golden eggs, magic cherries, harps, movers.

2-4 players, ages 4-7

$17  

 

 

New!

Snowstorm Game 

A winter storm hits Little City. Granny and Grandpa, Uncle and Aunt, Mom and Dad and our Best Friend's Family have things to do, places to go, errands to run.

Our job is to help them out. We drive the Cars, get to the Places on their lists, and try return safely home. Deep snow? Bad ice? We decide when and where to do some plowing or spreading of sand. The weather keeps changing, so we have to be alert!

Each game is a different, exciting challenge. Skills of communication, decision making and creative thinking are nurtured. Don't get stuck on Fifth Avenue, Dad! 

1-12 players, ages 5-8

$17  

 

 

New!

Teddy Bears and Tigers

All players help the dreaming Little Boy, chased by Tigers, collect all four Teddy Bears and Toy Collection. Then, get him back to bed before he wakes up.

Take turns moving the Little Boy to Dream Places such as Sea Bottom, a Spooky Castle, a Huge Dragon Mouth, etc. Use Dream Tools such as a Bag of Magic Dust, Large Stilts, and even a very loud Bugle to help him on his way.

You might also find Yummy Candy. But too much Candy will give the Little Boy a Tummy Ache and wake him up.

However, the biggest dangers are the Tigers, who keep coming closer and closer to the Bed. Work together to help the Little Boy's dreams come true. 

1-6 players, ages 5-8

$17  

 

 

Together

Children work together to solve world and human problems presented in a simplified way. Good for a small or large group.

Children are divided into simulated social groups (tribes, nations, etc.) Each group gets World Problem Cards and a share of Solution Cards. Through discussion, trade agreements, world councils, the players try to solve all the problems facing them. The debriefing session at the end allows for everyone to learn from each other.

Our most popular group game! Good for repeated use.

Includes: 2 decks of cards, grouping tokens, rules for teacher preparation, interaction and final evaluation. 

6-36 players, ages 8-12

$15 

 

 

New!

Walk In the Woods

Ah, a Walk in the Woods... to observe beautiful things such as Wild Flowers and Butterflies... to help each other gather Goodies such as Apples, Berries, Nuts and Herbs... to keep an eye out for nasty stuff such as Poison Ivy, Stinging Nettle, Biting Bugs, even Hot Sun... to share our Remedies to solve Problems we meet... and to plan together where to look next for Goodies and Remedies.

Let's have a great day in the Woods and come Home with our Baskets full of Goodies, our Minds deeply quiet, and our Hearts nourished with natural things. 

1-8 players, ages 5-7

$17 

 

 

New!

Yard Sale

We all go to a Yard Sale, looking for bargains. We help each other fill the family Minivan with as much stuff as we can find, and not let the Truck take away any unclaimed items to the Dump. 

Each player turns up two cards from around the Yard, looking for two that match to make up a complete item. Maybe a table top in one place and its legs somewhere else. A wagon here and some wheels over there. Maybe we invent how two parts could work together! Some funny matches could happen. Unmatched items can fill the Truck quickly if we don't help each other find as much stuff as we can! What will we manage to save from getting thrown away? 

1-8 players, ages 4-7

$17